THE FILECLERK'S GUIDE TO THE PDC


Intro Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9
Chapter 10 Chapter 11 Chapter 12 Chapter 13 Chapter B1 Chapter B2 Chapter B3 Chapter B4 Chapter B5 Chapter B6

CHAPTER 5 - TIME

TIME

Time is a great mystery which you mustn't crack, because you're going to crack everything else too.

Before you can have space you have to have a particle, and before you can have a particle, you have to have space. So it's a coincident manufacture. They are very intimate. Space and particle are not two different things. It's not necessary for a particle to have mass. It could just be a piece of space, a microscopic piece of space which you then give mass to. It's merely postulates you're dealing with here.
In order to have a viewpoint you have to have something to view. So that's coincident, too. You get the viewpoint, the coincidence of view, the anchor points and the particle actually simultaneously. It is all going on at once.
You actually can't state this intention without it happening. But you could state it in such a way that it wouldn't happen. If you stated the intention, "Well, I'm going to put a piece of space out to here," you've already lined the thing up, and you won't have instantaneousness.
We can't get off zero of the stopwatch with this. We add one of these things to another, we find they're being done in the same moment.
Time, sure enough, is terribly simultaneous because it doesn't exist. Time is something they invented.

Every instant of time is a completely conscious process. If you're not just saying, "Time, time, time. Don't have. Don't have. Don't have. Park. Park. Park" of time, you haven't got any time track.
You can make time happen brrrr, or you can make time happen pocketa ... pocketa, practically at will. Do you know, in the last instant before you hit bottom, that a lot of time can occur? It's the degree you're trying to have is what creates time. So you've got this urge to have.
You have as much time as you postulate space and particles. If you postulate lots of space and few particles, you have a field where action can take place. And if you postulate very little space and an awful lot of particles you have solid matter.
When the thetan is still in the stream called time, which is just havingness, he's mixed up with space and he's mixed up with energy and that means to say when he makes a postulate it will have some energy in it. Therefore his postulates will have to be changed over from some old, ancient postulate.

The way you handle time is to handle objects. The interrelationship of beingness, action and objects becomes itself time.
A man's future is in terms of havingness. If you cut off his havingness, he has no future.
If you cut off all of his havingness his future's done and that is the one condition about death - as far as the current lifetime and combination of homo sapiens, thetan and so forth is concerned, it's the end of havingness.
About the only thing he ever has that he's really sure of - he's got a body. And he knows he will have the body and so he sort of sticks on a time track. Using a body is very like using a compass. It orients. It says, "This is present time," because it is present time for the body.

This universe has as it's arbitrary time. Because he's made time an unknown thing which can be experienced only secondarily.
Time is made for the purpose of interest. Time is made to interest one. To say, "Well, there's time" is to put out a weird sort of a thing, some kind of an unknown thing that goes on that we don't want to know anything about. So that compares immediately to something on the automaticity scale. Not wanting to know in order to produce randomity.

Timelessness merely means something that endures across long spans of time. Timelessness is an apathy and time itself is an apathy.

Any time you look at a whole track incident that is really serious and that the preclear has in restimulation, it has first and foremost these characteristics: there was lots of space and then suddenly there wasn't much space. Somebody actively led out his anchor points to a vast distance and then drove then in - smash! And that operation - out-in - locks a person up on the time track.

The only way he could be stuck on the time track would be to have an aberration about space.
 
 
 

TIME AND THE TIME TRACK

1. Location and Time Track

There is the track of the area in which he is. You could go back in this room, take this spot on this planet, and theta-wise you could simply scan this track. You could pick this room up at the first moment it was ever built, and carry it on through to the day it will be destroyed. You can look at the total havingness of this room all in an instant, because there's no other time than that instant, there's just the havingness of the room with the altered condition therein.

Scan him through from the first moment the room was built. Not the number of times he was in it. Have him take a look at the whole track of this room right straight into the future.
You get variations from preclear to preclear on this, because things could vary the pattern of this room. It isn't that some great designer has come along and designed it all in advance, which you are then permitted to perceive.
You as a crew could suddenly decide to change the agreement about this room. But as long as you're in a stream of agreement that had to do with this room, you're more or less picking up the designer and planner of this room and what he felt about the design and plan of the room. And it's still here.

2. Suspended Time

Here's a wonderful gimmick! Do you know that you could probably convince everybody that 24 hours had gone by and they didn't know it? There's a wonderful way of doing this. Everybody thinks that they would wake up with another date, but date's got nothing to do with it.
You just say, "Do you realize..., did you have a moment yesterday, an instant yesterday when you felt sort of supended or just an instant when something went like that? Did you feel that? Ohhh, you did. Just for a moment, there - if you think it over, you can probably pick up such a moment ... Well, you know, what happened was... is this entire Solar System stood still for that length of time, and of course standing still without any change of position there was no motion, and people who had one foot raised, naturally couldn't fall down because there was no gravity during that period, because there was no motion.
So there couldn't be any energy flows or interchanges or magnetic waves or anything else to influence them, and the fact of the matter was that this is demonstrably true because nobody noticed it! And every single being would have had to have experienced it to put it in a situation where nobody noticed it. And so therefore it obviously happened! Why did it happen? Because it happened to everybody. And how could we prove this, because there isn't anybody who saw it happen.
And so you see, what happened was that there had to be certain major changes made in the orbital action of the roody rods in this universe. And the thetan who is the monitoring agency of this universe of course had to suspend action to that length and he just zeroed time here for an instant. Then of course everything stopped - nothing could possibly have deteriorated because nothing went on.
You can do some thinking on this basis and you will discover probably some very interesting material because this is only a barely, slightly explored field: Time as a rate of change of havingness, or not-havingness.
Its first and immediate value to you in therapy shouldn't be overlooked. This is possibly the first time an analysis was ever made of psychosis that is really a good solid mechanical analysis.

3. Time and Sanity

Sanity would be the ability to predict the rate of change of havingness and not-havingness with regard to one's interest in those things which are changing, and with regard to the penalty which one believes may accrue from not being interested in those things and failing to predict them correctly. Sanity, then, is monitored by what one can gain balanced by how much one can be punished because of have and have not, and the unpredictableness of the changes which might take place in have or have not.
Why is a psychotic always in the past? Your neurotic is, at best, in the present. People who are sane are doing very well in the future. They're thinking into the future, consistently and continually.
A man is really as sane as he can think into the future. A man is as sane as he can predict and estimate the rate of change of havingness and not-havingness. When they're unable to predict it, they are not sane. It makes an effect out of them.
It's only when a person is interested in havingness of a present time that he can become non compos mentis with regard to that present time. But a person must also be interested in havingness and not-havingness to be sane. A disrelated unknown datum doesn't disturb you a bit. But you'll find the psychotic has gone mad because of an unknown datum. He doesn't know what's going to happen in the future. Uncertainty concerning the rate of change of havingness and not-havingness - he's become so unsettled and so upset about it, because he can't predict it, that he's become psychotic about it.

You can count then, as a person goes down scale, that the future looks more and more unchangeable or solid to him, or inevitable, and that he can be defeated more and more, and pain and penalty will be more and more there, and desirability will be less and less there.
Up tone scale the future looks desirable because he thinks he can change the rate of havingness. The present becomes undesirable, gradually, as he finds he can't do it, and the past, then, takes on and absorbs his interest.

What is called future, by which you would mean future time, also could be called "will have". A psychotic has to go back to a "had" because there is no "will have".

People's intolerance for speed and people's intolerance for slowness are themselves an effort to maintain a constant rate of change.
A person who tries to estimate rate of change of havingness in the future, by comparing it to the past is gonna fall flat every time.
Because it says, "Let's agree with experience and have nothing to do with the postulate".

CYCLES OF ACTION

Take Q-1 (Theta has the capability of locating in space and time, energy and matter, and to create space and time in which to create and locate energy and matter). If one can do that, one can differentiate. If he can do that, he can start and stop at will.
All cycles of action proceed out of Q-1. Postulated space - particles - action - solidity - matter, here we go on a first action cycle.

An action cycle is the creation, growth, conservation, decay and death or destruction of energy and matter in a space. It is the action cycle which produces the illusion of time.
Anything that a person can create, change or destroy doesn't have any large value to him.

When you get into the subject of cycles of action, you find out that the imposition of a gradient scale on the manufacture of an item gives the illusion called time.

The cycle of action for an object goes Start, Change and Stop. Those are the three characteristics of motion. Motion consists of just those three things. But you can fancy this up. Start, Increase, Decrease, Stop. This is the formula of agreement on how we're to make matter (and forms) and maintain it and so forth.
Change is marked out in terms of increase-decrease, and doingness, up here, is initiate-inhibit. In doingness, you can initiate and carry forward something, or you can inhibit something.
Just pure doingness wouldn't do either. There is a theoretical null in the middle of action, so right in the middle of action there's always an umpire. (Remark: Small changes to a system in equilibrium can produce great changes in results (tilting the scales). That is the subject of cybernetics, and control is in this sense exerted imperceptibly by an exterior agent which governs the changes of state of the system, which would be a definition of "umpire".)

There is Start-Beingness-Space (Creation, the beginning of the cycle). Then there is Change-Doingness-Energy, Conservation, the middle of the cycle, and Stop-Havingness-Time, that's Destruction, the end of the cycle. These are related experiences.

Beingness, space, start, creation - They just go all together. If you want to correct any one of them, address the other three. Remember old ARC? Well, we've got it right there.

Space is a requisite to action. With time and action, you get havingness.
Don't think that things have to grow. It doesn't depend upon a gradient scale of occurrence. People want a gradient scale. They can't do a lot of it at once, so they want to do a little bit at a time. A person has to encumber himself to the direct degree that he cannot create and destroy.

INTERRUPTED CYCLES

He started a cycle of action and he couldn't finish it so he's still stuck there. He gets to a point where he won't start a cycle of action because he knows he will get stopped before he starts. He's trying to finish off, if he's doing anything, a hundred cycles of action begun God knows when.
So you find him in the horrible state of actually keying in with malice aforethought all the rough engrams on the track, so he can finish these old cycles of action. And they were only rough for this reason: they interrupted a desirable cycle of action.

SPIRALS

When we reach out for the whole universe, we find out that the MEST universe itself is doing a spiral which began with its creation and is going through to its death. That's the big spiral for this universe, and it is certainly going on through to its death. Any game has a spiral of action, if it's plotted out on rules similar to the MEST universe. But it doesn't mean that every game has to have this as a cycle.
For the thetan, a spiral is a term of lives, or a term of existences which bear an intimate relation one to the other, or a single existence. In a preclear's past you will find an overall spiral of him being in a body. He picked up a body some time or another, and he was in and out of bodies for a while. And then all of a sudden we get a long spiral of life after life in a body. And he goes downhill in the end and will then be no longer on the spiral of bodies.
That spiral at first was 100 million years long, at least. A fellow entered the MEST universe and went on for 100 million years until he finally conceived he was dead. Then he conceived that he was resurrected again by some necromancy and he thought himself an entirely new being and he went on this time for maybe 50 or 60 million years - his next spiral.
That's a spiral - getting shorter each time. The current spiral for most people here is 34 thousand years. Right now they are down to this microscopic point on the current spiral. And Man is part of that microscopic point in one lifetime.

THE PRESENT TIME SOLUTION

The interdependency balance of all dynamics is an equation to which present time is a consistent and continuously existing solution, as represented at this instant for your future look at things.
This solution is represented in a solid, more or less mathematical form. It's as though you had an enormous electronic computer which had an enormous number of data being fed to it, almost at random, continually, and it was bringing out what the balance was at this instant. And that balance is in your hands at any instant. That's the balance of havingness. And the more worried you are about that balance of havingness, the closer you are to it.
The best solution would simply be a postulate. When you're going up to postulates, you're going up toward no-energy to think. It isn't how hard one wishes that counts, as they teach a child. It's how lightly one wishes, and how interested he is in having that for which he wished.

Your interest in existence is not dependent upon the present time solution. But when a person has sunk to the point where they're only interested in the present time solution, they're not interested, they're frantic.
They're getting to a point where interest is being displaced by fear of penalty, and this all comes about because they use energy with which to think.
If you just process this on a pc it'd straighten him out and he'd feel quite a bit better. When you say "Postulate Processing", you're processing somebody toward future.

HAVINGNESS

Havingness, stop and destruction, those are related things. Unless you have the factor of havingness designed as a spiral, you cannot get anybody to agree on the unit of time. We have four periods for the moon, we have four seasons for the year, and there are possibly four periods for an outer spiral. We find this spiral excessively native to the MEST universe. It is the quantity of havingness that would measure the span.

An object is an area of particles in a condensed space.
Value - aberratively - is determined, to a large degree, by its density and its aesthetic. Lead is almost as dense as gold, but it is gold which holds the eye.
One mass of particles says, "Have Not", and another mass of particles says, "Have." Black equals Have Not, white equals Have.
Value of an object, that is to say: "it's dangerous" is a Have Not value. "It's desirable" is a Have value. Gives an equal amount of fixed attention. One can fix his attention on a dangerous or undesirable object or fix his attention upon a desirable or helpful object equally. They have two different effects, however: the Have Not tends to come in on the person and the Have tends to leave. There's a difference of behavior.
You locate things because you conceive them to have a value or not to have a value. That is to say, a value as dangerous or a value as helpful, a value as undesirable or a value as desirable. So a person locates masses of black and masses of white on the track. (Remark: there are also objects who have both characteristics at the same time - they can be dangerous and desirable at the same time, for example something habit-forming, or undesirable but helpful, like medicine, glasses, etc.)
There is your big maybe.

Havingness. Have and have not. Positive-negative terminals, so you get this positive-negative randomity as explained by the interaction between haves and have nots.

If he doesn't know how to know, he cannot interrupt the cycle of wanting to have. Because wanting to have procures and procurement has to be selective between procuring what is desirable and not procuring what is not desirable. And one begins to make this selection back and forth this way and that, and he gets to have more that he doesn't want and want more that he doesn't have. And his confusion on this line gets to be such finally that he is MEST and that's the bottom of the action cycle, to be an object.
A conviction must exist before a possession can exist. Either out of yourself or from another, you must be convinced that you desire something. And next, you must be convinced that its havingness is actual. And of course, it isn't actual, it's real.

Conviction regarding people and objects can be:
That they are solid or not solid;
that they have space / don't have space;
that they act / don't act;
that they are perceived / aren't perceived;
that they can perceive / can't perceive.

The way you undo the upset of losing a terminal is to get a person into a position where he's able to use anything for an anchor point. And then he's completely free to have space. You cure him of bad anchor points - condensed space where pain existed, he wasn't supposed to have it and he didn't desire it - or of holding on to good anchor points, by drilling him with every conceivable kind of an anchor point. Starts out with the old home. He'll drill with houses and it goes into all sorts of things that you can use.
We find the concept of scarcity underlying this. There's so much scarcity about Item X that one would waste it and throw it away before he would consume it. It is so valuable that he is in such utter apathy about it that if he got it he just might as well throw it away because it couldn't be his anyhow. So you let him do what he would normally do with that article: that's waste it.
Not having anything is about as high as you can get. A person who can be a universe is not worried about what his name is. When you have property, you need a label so that you can tell what he owns. Gods don't have to own, they create. And they don't sell, they destroy. There is no traffic in the marts of the Valhalla we're talking about.

REVERSING THE CYCLE OF ACTION

1. The Cycle of Action of Scientology

A cycle of action comes about because an individual starts in doing something and doesn't say what he is doing. He's just in action.
And every time he says, "I'm an effect," or, realizing that he did it, "I'm to blame," he digs himself further into the MEST universe cycle, and that cycle goes from space to object, and an object is matter and things handle the object - the object doesn't handle other things.
So there's your cycle and it is a cycle of failure to postulate cause and recognize that one is the effect of cause.
It only becomes a time flow when one begins to abandon responsibility for the causes he postulated.

There's something like a cul-de-sac, a blind alley, a box canyon: you come galloping into the MEST universe full of vim and vigor, and all of a sudden - crash - here you are at the bottom of the tone scale, (at the end of) the cycle of action.

You can have a cycle that starts low and ends high, but because homo sapiens has agreed to a cycle that starts with space and ends with matter, when homo sapiens starts into a cycle of action he finds himself up with his hands full of gold and with shackles on every limb. In Scientology we have as far as I know, the first time a cycle of action which starts low and goes high and gets there.
We have a cycle of action which goes backwards. It begins with Stop, which is Homo sapiens, and ends with intention, which is your thetan bailed out all the way. Good workable cycle of action.
What you're studying, if the truth be known, is a cycle of action which we can apply because it is very carefully based upon the reversal of the cycle of action which made the MEST universe. And in order to make this new cycle of action, the cycle of action originally agreed to broadly and generally had to be completely understood. But it isn't backwards; it's forwards and upwards, because our sole motive here isn't simply the reversal of a cycle of action. We're trying to establish a cycle of action in this universe which will work for individuals - and it works.
Scientology 8-8008 is a design of a new cycle of action. The cycle of action goes to an unapplied infinity, a potential, and it tells how you get there and it says you go up tone scale.
The MEST universe is infinity at the bottom of the tone scale, and the MEST universe is never more real than from four down. You go back up the line of that and you're going upscale all the time, and the MEST universe ceases to be, completely, at 40.0. Just isn't. For the preclear, you say you're bringing him up tone scale. You're bringing him up to the point where the MEST universe is going to be zero.

2. Conservation

The cycle of action has at its exact center Conservation. Start, Increase, No Change, Decrease, Stopped - that really is the cycle of action. There's a complete maybe right in the middle of the cycle of action. It would be the null point between increase and decrease, between growing and decaying; there is a plateau in there where something hits. Why is it a plateau? It's an effort to maintain the state, and of course that requires a maybe. The way you maintain a state is to have a maybe.
If you completely balance something, you get no-action, an apparent stop which is called Conservation. Start and Stop and Conserve are all No-Motion. If you get the idea of a fulcrum sitting up here and in the middle it'd just be carefully balanced like that, and we tipped it - over she'd go..
High on the Tone Scale, effort would be a light feather-touch, but it would be terrifically competent, creating big effects, by unsettling balances and causing suspended (conserved) cycles to run to an end.

But as a man goes downscale, he begins to do things like regret his own competence, because it delivers too many overt acts; it hurts then, to be competent, so he goes on down the line.

THE FILECLERK'S GUIDE TO THE PDC


Intro Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9
Chapter 10 Chapter 11 Chapter 12 Chapter 13 Chapter B1 Chapter B2 Chapter B3 Chapter B4 Chapter B5 Chapter B6

CHAPTER 5