CHAPTER 8 - ENERGY AND THE MIND
THE MIND: STRUCTURE / FUNCTION
Where we treat function and
structure as data of comparable magnitude, we make a mistake. It's a mistake
so common that we've been making it for a couple of years. We have treated
structure as comparable with function. That was because we didn't know
enough about function.
True enough, the strata
that we did know about function was comparable to structure, and did form
a dichotomy. Now, however, we've moved upstairs and we don't have structure
to match up with what we now know about function. So structure stayed over
here, this little tiny thing called the MEST universe, and we've moved
up into this new bracket of function. I want to make clear the shift of
importance on locks, secondaries and engrams because although those are
functional in their activity, they are themselves structure. When we've
moved up far enough in the field of function, we can handle these things
and control them completely. There's nothing to it. When you know enough
about function, you can start ignoring structure, but boy, don't start
ignoring structure till you know about its function.
Remark: Structure at the
level of the mind could be compared with function at the level of human
behavior. This is the viewpoint in DMSMH. In the realm of theta, the highest
functions would be universes or games, and structure would be the mental
space-energy-time, composed of levels like A-R-C, perceptions, mock-ups
and the like.
ENGRAMS, LOCKS, SECONDARIES
An engram is a moment of
pain and unconsciousness by old definition. Let's redefine it. An engram
is a period of no-responsibility, where the individual has abandoned control
of and ownership of space, energy and objects.
It's been forty years ago
since he was spanked in that woodshed, but you'd find today that if he
were to go out toward the woodshed, he would get to feeling rather odd.
Somebody was really taking space, energy and objects away from him.
An engram is in present
time because the person still wants it and hasn't got the actual object,
so he takes a picture of the object.
In terms of structure, locks,
secondaries and engrams are old energy with pictures on them, which when
restimulated have the power to enforce pain and command upon the body.
Every aberrated thought
is preceded by a counter-effort. Every effort is preceded by a counter-effort.
Electronics flow much more easily at very low temperatures than they do at relatively high temperatures, such as here. An engram received in space, if you try to run it here in the air becomes a bitch kitty. In space you have a near -273 degrees. And if you hit somebody with an electronic beam and he was down there at a temperature of around -273 degrees, there's no motion, he's got almost infinite capacity, he can absorb an enormous amount of this stuff and not know that he's carrying it around in his hip pocket. Actually this could tell you that a preclear could carry electricity as such as part of a bank. It would have the actual capability of blowing him off the face of the map. The best way to run such an incident is to go out into space. Theta clear him and boot him out into space, and then if he's got to run the charge off, let him run it. This also tells you something else. The ability of a thetan to create electricity in space is great. The ability of a thetan to create electricity here in air is poor.
Do you find deaths in restimulation on the track? That's because they are stops. That means there's no space, that means the particles are solid packed in'em. You can produce death anytime just by making a person bring in a spanned, widely-spread attention to a very small point quick.
Did you ever run these operations where the preclear says that he's on the other side of the room? We used to insist that he "get in valence". That's rough. Well, it worked. We made advances in spite of that. Remark: There can be forced exteriorization of the thetan in moments of shock or pain. But having him run the incident as if he were in the body still proved therapeutic, because it's extending comm lines into the abandoned space.
USING ENERGY TO THINK
There are lots of little
sneaking tricks a person plays on himself. He says, "Well, that wouldn't
be any fun if you just said it was the case and then it turned out to be
the case; there wouldn't be anything to expect..."
Then he falls into these
various tricks. He has an experience, and this experience "teaches him"
something. And in being taught something, he will then use the experience
instead of acting, and so he goes down tone scale and he starts using a
light amount of energy to think. He wants it to flick over to that old
facsimile over there which will flick back in a certain way, and then it
will square him up and he gets it all worked out - he's figured out some
method to use force on himself in order to be sure that he complies with
the rules.
Then he'd drift downscale
which is toward present time and he'd use more and more energy with which
to think. That is to say, he'd use facsimiles more and more. Instead of
using just little locks and things like that to think with, he uses a heavier
brand of facsimiles.
Homo sapiens, in viewing energy, views his ideas as an energy form. Every thought is preceded by an effort - I think it's Axiom 121; and every effort then will result in some sort of a thought. His thinkingness is at the effort band and therefore he's having a rather rough time of it.
Most pcs have energy deposits
around where their energy to think is deposited. The deposit is in present
time and it has, for example, a little sign on it which says, "This is
the future". If you want him to get to this deposit, by reverse vector,
simply ask him, "Try not to have the future. Try to avoid seeing this deposit",
and so forth.
"Get the thought of avoiding
any future."
"Well, what do you know,"
he says, "there is one".
A person who is way, way
up tone scale wouldn't have any such deposit at all. But he wouldn't be
in a body, either. What do you do with this deposit? Turn it green, pink,
yellow, anything he can do, just keep him handling it as energy in present
time which has future labels on it, and the thing'll blow up. All of a
sudden he will experience an enormous feeling of relief. This energy is
a deposit that is labelled "future" and the deposit exists in present time.
Is this energy the present
that he's looking at? No, it's not. There happens to be just a deposit
which he calls "present time" and which is in present time.
And is this energy the past?
Yep. It's facsimiles being carted along because he is in a dependent state
regarding his facsimiles. He knows he has to have experience. He goes down
to get a job so that he could feed the body. If you don't know there's
a past, the facsimile tells you what is past.
Their utter dependency on
experience is a dependency on flows. Experience is terribly important to
people in a body who are thinking in terms of flows. Their rationale is,
when they put out energy in the direction of their facsimiles, then good
experience will come back in and they will do the right thing.
Of course an energy deposit
cannot exist in the presence of heavy electronic horsepower. It simply
blows.
So when the fellow starts
to develop any energy at all, he feels like his whole memory is going ,
because the facsimiles were fixed on ridges which he is blowing.
The standard MEST universe
trap with regard to memories is that memories should be engraved upon energy
ridges. Then every time the individual starts to "recover his memory",
that is, he starts to come up tone scale in some way, he gets swamped with
old energy - which is more powerful than he is.
FACSIMILES IN MENTAL SPACE
Let's take the two terminals of an electric motor, and when it's running, we have a current flow which depends upon a plus terminal and a minus terminal, and they must be opposite. And if they are opposite and can be held apart, we get action, we get energy flowing. If we take the space out from between the two terminals, they come together, spat! and even the residual current isn't going through them.
This tells you that any cohesive piece of MEST that is staying together well, has in it pluses and minuses. Space must have collapsed between the terminals to bring a plus and a minus together in a solid piece of matter. There couldn't be any space between these terminals.
Get this analogy. When your
preclear is no longer able to maintain space, the plus-minus terminals
come together on him and we find the preclear beginning to approximate
matter. Everything is solid, the space around him feels sort of solid,
he gets sort of solid. All of this proceeds from this principle of matter
in the making.
A preclear is in the best
shape who can hold a negative facsimile and a positive facsimile beautifully
and cleanly apart. He can hold 'em apart with great ease.
He starts to be unable to
locate these facsimiles or establish them in space anymore; when this capability
leaves him, he gets lost. And the penalty of getting lost about this, in
terms of energy, is to have the plus-minus terminals and facsimiles in
one's field start collapsing. And the final end of this is to become a
cohesion of matter, unable to locate anything in time and space.
It's loss of space, then,
which makes matter, loss of interval between the plus and minus particles.
And as that interval decreases, the object is more and more solid.
According to this principle of the plus and the minus particle collapsing, we find that your preclear becomes solid to the direct ratio that he is unable to maintain the distance amongst his facsimiles, memories and MEST objects. When he's unable to do this, he begins to become matter. And he begins to become matter and act like matter, that is just to the ratio that he goes down the tone scale.
If we want to see somebody go down the tone scale, just start taking space away from their terminals. Take the space out, and keep taking the space out; and the next thing you know, this guy's getting solider and solider, and he starts to obey the laws of matter itself. Remark: Inertia, for example.
What is known as a "psychotic
break" is this clank of terminals snapping together. Remark: which is also
an identification.
Some person disorients a
human being one time too many; and it's just that, just disorientation.
Tell him he's here when he is there, and fouls him up one way or the other,
and pulls the space out. Or tells him that he can't have that space, or
he can't have that matter, which also contains space. He loses something,
in other words; but what he loses, most importantly, is space. So he loses
this space and one day he feels, with several facsimiles, a clank. He feels
this clank, and he doesn't feel good at all.
What do you do to get this
guy in good repair? You just give him some space. Make sure he's got space,
lots of space. And he'll snap out of things most remarkably.
Most of the mad hatters
that go out in the deserts as hermits, they get remarkably sane and calm
when they're put down in a desert fastness, because they've got a lot of
space!
This factor of reduced space
results in aberrated behavior, and it is a curve of space reduction that
first produces reason - at about 22 down to about 10 or 12, you're getting
reason. That is to say, a fellow thinks consecutively on problems. And
it declines from that 12 or up there, it gradually goes on down to 4 and
then it spins in quick.
Homo sapiens is getting less
and less space between those terminals, and it's pretty easy to upset him.
Something can come along all of a sudden and jerk a little more space out
between the plus-minus terminals and those terminals do a creak, and some
of his facsimiles collapse. A little bit of loss - you wouldn't think very
often the loss was at all important - will cause him to really take an
awful dive on the tone scale.
Remark: this is an explanation
of the mechanism of key-in, includint the grouping of incidents, and reversely,
key-out.
Here's the other strange
phenomenon. People become saner by jerks - they become saner by little
jumps. They don't become sane by a smooth traveling-upward climb. It's
jump, jump, jump.
After a session, the guy
was sitting at the supper table and all of a sudden he kinda felt the lights
turn up brighter. It doesn't matter what he thought of at that moment.
What actually happened was that his positive-negative terminal space on
some of the facsimiles that were bothering him suddenly widened. And that
little jump like that was the actual jump of the facsimiles which he felt.
It's a sudden jump. It can
also suddenly happen when looking at a work of art. Art is wonderful. It
will fish people out of the slough of despond faster than anything I know,
if they're permitted to choose their own art. I could tell you some very
touching and remarkable stories concerning the effect of aesthetics on
individuals.
It doesn't take much to throw
them; it really doesn't take much to put them back together again.
And you've got a little
principle working there, which is just give him more space. What made his
space constrict on him? Why did he begin to feel he had had it? What does
he need at this moment to feel that he can have more space? You establish
that and he'll do one of these little jumps.
The guy who can't get out
of his head isn't in his body. He owned it once, but he's backed out of
it. He isn't in it, to any degree, at all. He's dispersed.
He has to own every single
scrap of that body and be willing to use every single piece of that body
before he can cleanly step out of it. But this is a question of space.
He isn't occupying the space of the body. He's backed up in space too much.
This means, then, that his facsimiles will be hard packed on to him. He'll
be thicker than he should be, in terms of electronics and ridges around
him.
These guys just haven't
got enough space amongst the ridges. You can put it there with Creative
Processing. Remember that the trouble with him is energy and the trouble
with energy is it's lost the space between its terminals, and the remedy
is to give him space. And the second he starts to get wider and wider stretches
of space, and handle things in space, the better he'll feel and the more
expansive he feels and the freer he is to act.
RIDGES IN THE MIND
The thetan has ridges and
deposits of energy and so forth, they go out just ad infinitum. Once upon
a time he was pretty big and he still remembers it out there at that distance.
He was big once, and he can still hit those ridges out there. You're not
going to take this energy off artificially. Not even hitting a fellow with
megavolts wipes out these ridges.
Those ridges are sitting
out there at five feet, 30 feet, and so on. And his history of the MEST
universe is sitting on top of these ridges. These big ridges are held up
in front of him, like matrixes. There's actually a network up there, and
there's one type of facsimiles on one side of it and another type of facsimile
on the other side of the thing.
Don't think then that you're
suddenly going to get this preclear to postulate that he's at 40.0 without
going through the steps of him being able to handle energy, and have him
be clear and stay that way. Because until he can learn to handle force
completely and utterly, he is unable to handle his ridges. If he could
handle force completely and utterly, he could blow this whole shooting
match. And only then and there would these things cease to have the effect
upon him of command and necessity and demand thinking. Only then his mind
would be free.
We are actually doing the
same thing we were trying to do with Book One. We're trying to wipe out
this energy which has messages on it which gets enforced by physical pain.
Only the physical pain turns out to be an electronic type flow.
We're still trying to do
the same thing - we just understand it better and it's a lot fancier. And
the process is a lot simpler. But the end goal on it is the same thing.
And that's: Let's knock out every single cockeyed engram this guy's got.
There's wavelenghts on those
ridges that Homo sapiens is too low on the tone scale to touch. And therefore
he's got to be way up tone scale in terms of energy to run out the high-level
ridges.
OCCLUSION
You had to get the idea that
you could lose something which you would not be able to create again, before
you could lose a universe. The only way you could ever lose anything, was
to get the idea that you couldn't create it again.
You run it on a preclear
and he starts feeling awfully sad about his having to go over and pick
up some memories - these weren't his memories at all.
So, occlusion is not the
bottom. Occlusion, if you only knew it, is right close to the top. But
there are segments of occlusion, and a person, as he goes up tone scale,
goes through strata of trust and distrust of his memory. What is an occluded
case trying to do?
The toughest space to locate
anything in is black space. So he's holding on to black space because that's
dangerous space, and looking and seeing if anything is in it.
And of course there isn't
anything in it because it's not there. This is the spookiest, dullest game
that was invented and possibly is the first rule of trickery in the MEST
universe: "There is some space, now find something in it." So the fellow'll
keep holding on to space, to look in it and make sure there's nothing there.
Phooey.
Remark: but the space is
black exactly because his perception is shut off. So it's a case of 'must
perceive' vs 'can't perceive'.
One could also devise a
mock-up process, using aesthetic objects and shining lights on them.
He isn't able to control
the motion of a terminal like Mama, and she goes out in terms of perceptic.
He can't control his viewpoint
where she is concerned, he cannot control then, he figures, any space in
which this character has been, which is all around him. And the next thing
you know, it's energy he can't handle. And so he says, "I can't therefore
view it." So you get an occlusion on the track.
CHILDHOOD
The reason why your childhood lies forgotten is this: it has a faster speed (rhythm or clock) than adulthood.
A pc's childhood is occluded
because he was moving faster when he was a child and therefore in order
to pick up facsimiles of childhood he'd have to generate and move a lot
faster as a preclear. And that also applies to why can't he pick up early
track as easily as he can pick up later track. That's because he's moving
too fast and too strongly on the early track for him to pick it up now.
We're going through a slow-down
process, as one goes down the cycles. So we can't get these things earlier
very easily - mostly because of speed.
Childhood is studded with
loss from one end to the other. There is more loss per square inch of havingness
in childhood, because one attaches such enormous importance to trivia.
Your havingness, then, was
slight and your space compared to your size was pretty large.
PAST LIVES
If you were to search a neighborhood until something looked unquestionably familiar to you, that past life would come back - flash, because it requires MEST universe anchor points. You haven't got the anchor points, so the facsimiles are just no place as far as you're concerned.
You can look through those
facsimiles and find out what anchor points you ought to have, but don't
try to find anchor points in the facsimile. There are pictures of anchor
points in a facsimile, but if you haven't got the anchor points to tie
them down to, you then do not think that facsimile belongs to you or is
yours.
Remark: the question of
facsimiles becoming more real than present time is a question of anchor
points, of mocking up a space with anchor points and then rendering the
facsimile with its pictures of anchor points over them.
You don't feel that you 'remember' it, because you've seen a picture of an anchor point and yet you don't have the anchor point. If you were to find the anchor point, that whole life or incident would go, "whirr-crack" and be in full view.
These things are not important as subjects or facsimiles (significances or experience); they're merely important because they are aberrative, they have force on him.
THE FILECLERK'S GUIDE TO THE PDC
CHAPTER 8