THE FILECLERK'S GUIDE TO THE PDC


Intro Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9
Chapter 10 Chapter 11 Chapter 12 Chapter 13 Chapter B1 Chapter B2 Chapter B3 Chapter B4 Chapter B5 Chapter B6

CHAPTER 8 - ENERGY AND THE MIND

THE MIND: STRUCTURE / FUNCTION

Where we treat function and structure as data of comparable magnitude, we make a mistake. It's a mistake so common that we've been making it for a couple of years. We have treated structure as comparable with function. That was because we didn't know enough about function.
True enough, the strata that we did know about function was comparable to structure, and did form a dichotomy. Now, however, we've moved upstairs and we don't have structure to match up with what we now know about function. So structure stayed over here, this little tiny thing called the MEST universe, and we've moved up into this new bracket of function. I want to make clear the shift of importance on locks, secondaries and engrams because although those are functional in their activity, they are themselves structure. When we've moved up far enough in the field of function, we can handle these things and control them completely. There's nothing to it. When you know enough about function, you can start ignoring structure, but boy, don't start ignoring structure till you know about its function.
Remark: Structure at the level of the mind could be compared with function at the level of human behavior. This is the viewpoint in DMSMH. In the realm of theta, the highest functions would be universes or games, and structure would be the mental space-energy-time, composed of levels like A-R-C, perceptions, mock-ups and the like.

ENGRAMS, LOCKS, SECONDARIES

An engram is a moment of pain and unconsciousness by old definition. Let's redefine it. An engram is a period of no-responsibility, where the individual has abandoned control of and ownership of space, energy and objects.
It's been forty years ago since he was spanked in that woodshed, but you'd find today that if he were to go out toward the woodshed, he would get to feeling rather odd. Somebody was really taking space, energy and objects away from him.
An engram is in present time because the person still wants it and hasn't got the actual object, so he takes a picture of the object.

In terms of structure, locks, secondaries and engrams are old energy with pictures on them, which when restimulated have the power to enforce pain and command upon the body.
Every aberrated thought is preceded by a counter-effort. Every effort is preceded by a counter-effort.

Electronics flow much more easily at very low temperatures than they do at relatively high temperatures, such as here. An engram received in space, if you try to run it here in the air becomes a bitch kitty. In space you have a near -273 degrees. And if you hit somebody with an electronic beam and he was down there at a temperature of around -273 degrees, there's no motion, he's got almost infinite capacity, he can absorb an enormous amount of this stuff and not know that he's carrying it around in his hip pocket. Actually this could tell you that a preclear could carry electricity as such as part of a bank. It would have the actual capability of blowing him off the face of the map. The best way to run such an incident is to go out into space. Theta clear him and boot him out into space, and then if he's got to run the charge off, let him run it. This also tells you something else. The ability of a thetan to create electricity in space is great. The ability of a thetan to create electricity here in air is poor.

Do you find deaths in restimulation on the track? That's because they are stops. That means there's no space, that means the particles are solid packed in'em. You can produce death anytime just by making a person bring in a spanned, widely-spread attention to a very small point quick.

Did you ever run these operations where the preclear says that he's on the other side of the room? We used to insist that he "get in valence". That's rough. Well, it worked. We made advances in spite of that. Remark: There can be forced exteriorization of the thetan in moments of shock or pain. But having him run the incident as if he were in the body still proved therapeutic, because it's extending comm lines into the abandoned space.

USING ENERGY TO THINK

There are lots of little sneaking tricks a person plays on himself. He says, "Well, that wouldn't be any fun if you just said it was the case and then it turned out to be the case; there wouldn't be anything to expect..."
Then he falls into these various tricks. He has an experience, and this experience "teaches him" something. And in being taught something, he will then use the experience instead of acting, and so he goes down tone scale and he starts using a light amount of energy to think. He wants it to flick over to that old facsimile over there which will flick back in a certain way, and then it will square him up and he gets it all worked out - he's figured out some method to use force on himself in order to be sure that he complies with the rules.
Then he'd drift downscale which is toward present time and he'd use more and more energy with which to think. That is to say, he'd use facsimiles more and more. Instead of using just little locks and things like that to think with, he uses a heavier brand of facsimiles.

Homo sapiens, in viewing energy, views his ideas as an energy form. Every thought is preceded by an effort - I think it's Axiom 121; and every effort then will result in some sort of a thought. His thinkingness is at the effort band and therefore he's having a rather rough time of it.

Most pcs have energy deposits around where their energy to think is deposited. The deposit is in present time and it has, for example, a little sign on it which says, "This is the future". If you want him to get to this deposit, by reverse vector, simply ask him, "Try not to have the future. Try to avoid seeing this deposit", and so forth.
"Get the thought of avoiding any future."
"Well, what do you know," he says, "there is one".
A person who is way, way up tone scale wouldn't have any such deposit at all. But he wouldn't be in a body, either. What do you do with this deposit? Turn it green, pink, yellow, anything he can do, just keep him handling it as energy in present time which has future labels on it, and the thing'll blow up. All of a sudden he will experience an enormous feeling of relief. This energy is a deposit that is labelled "future" and the deposit exists in present time.
Is this energy the present that he's looking at? No, it's not. There happens to be just a deposit which he calls "present time" and which is in present time.
And is this energy the past? Yep. It's facsimiles being carted along because he is in a dependent state regarding his facsimiles. He knows he has to have experience. He goes down to get a job so that he could feed the body. If you don't know there's a past, the facsimile tells you what is past.

Their utter dependency on experience is a dependency on flows. Experience is terribly important to people in a body who are thinking in terms of flows. Their rationale is, when they put out energy in the direction of their facsimiles, then good experience will come back in and they will do the right thing.
Of course an energy deposit cannot exist in the presence of heavy electronic horsepower. It simply blows.
So when the fellow starts to develop any energy at all, he feels like his whole memory is going , because the facsimiles were fixed on ridges which he is blowing.
The standard MEST universe trap with regard to memories is that memories should be engraved upon energy ridges. Then every time the individual starts to "recover his memory", that is, he starts to come up tone scale in some way, he gets swamped with old energy - which is more powerful than he is.

FACSIMILES IN MENTAL SPACE

Let's take the two terminals of an electric motor, and when it's running, we have a current flow which depends upon a plus terminal and a minus terminal, and they must be opposite. And if they are opposite and can be held apart, we get action, we get energy flowing. If we take the space out from between the two terminals, they come together, spat! and even the residual current isn't going through them.

This tells you that any cohesive piece of MEST that is staying together well, has in it pluses and minuses. Space must have collapsed between the terminals to bring a plus and a minus together in a solid piece of matter. There couldn't be any space between these terminals.

Get this analogy. When your preclear is no longer able to maintain space, the plus-minus terminals come together on him and we find the preclear beginning to approximate matter. Everything is solid, the space around him feels sort of solid, he gets sort of solid. All of this proceeds from this principle of matter in the making.
A preclear is in the best shape who can hold a negative facsimile and a positive facsimile beautifully and cleanly apart. He can hold 'em apart with great ease.
He starts to be unable to locate these facsimiles or establish them in space anymore; when this capability leaves him, he gets lost. And the penalty of getting lost about this, in terms of energy, is to have the plus-minus terminals and facsimiles in one's field start collapsing. And the final end of this is to become a cohesion of matter, unable to locate anything in time and space.
It's loss of space, then, which makes matter, loss of interval between the plus and minus particles. And as that interval decreases, the object is more and more solid.

According to this principle of the plus and the minus particle collapsing, we find that your preclear becomes solid to the direct ratio that he is unable to maintain the distance amongst his facsimiles, memories and MEST objects. When he's unable to do this, he begins to become matter. And he begins to become matter and act like matter, that is just to the ratio that he goes down the tone scale.

If we want to see somebody go down the tone scale, just start taking space away from their terminals. Take the space out, and keep taking the space out; and the next thing you know, this guy's getting solider and solider, and he starts to obey the laws of matter itself. Remark: Inertia, for example.

What is known as a "psychotic break" is this clank of terminals snapping together. Remark: which is also an identification.
Some person disorients a human being one time too many; and it's just that, just disorientation. Tell him he's here when he is there, and fouls him up one way or the other, and pulls the space out. Or tells him that he can't have that space, or he can't have that matter, which also contains space. He loses something, in other words; but what he loses, most importantly, is space. So he loses this space and one day he feels, with several facsimiles, a clank. He feels this clank, and he doesn't feel good at all.
What do you do to get this guy in good repair? You just give him some space. Make sure he's got space, lots of space. And he'll snap out of things most remarkably.
Most of the mad hatters that go out in the deserts as hermits, they get remarkably sane and calm when they're put down in a desert fastness, because they've got a lot of space!
This factor of reduced space results in aberrated behavior, and it is a curve of space reduction that first produces reason - at about 22 down to about 10 or 12, you're getting reason. That is to say, a fellow thinks consecutively on problems. And it declines from that 12 or up there, it gradually goes on down to 4 and then it spins in quick.

Homo sapiens is getting less and less space between those terminals, and it's pretty easy to upset him. Something can come along all of a sudden and jerk a little more space out between the plus-minus terminals and those terminals do a creak, and some of his facsimiles collapse. A little bit of loss - you wouldn't think very often the loss was at all important - will cause him to really take an awful dive on the tone scale.
Remark: this is an explanation of the mechanism of key-in, includint the grouping of incidents, and reversely, key-out.

Here's the other strange phenomenon. People become saner by jerks - they become saner by little jumps. They don't become sane by a smooth traveling-upward climb. It's jump, jump, jump.
After a session, the guy was sitting at the supper table and all of a sudden he kinda felt the lights turn up brighter. It doesn't matter what he thought of at that moment. What actually happened was that his positive-negative terminal space on some of the facsimiles that were bothering him suddenly widened. And that little jump like that was the actual jump of the facsimiles which he felt.
It's a sudden jump. It can also suddenly happen when looking at a work of art. Art is wonderful. It will fish people out of the slough of despond faster than anything I know, if they're permitted to choose their own art. I could tell you some very touching and remarkable stories concerning the effect of aesthetics on individuals.

It doesn't take much to throw them; it really doesn't take much to put them back together again.
And you've got a little principle working there, which is just give him more space. What made his space constrict on him? Why did he begin to feel he had had it? What does he need at this moment to feel that he can have more space? You establish that and he'll do one of these little jumps.

The guy who can't get out of his head isn't in his body. He owned it once, but he's backed out of it. He isn't in it, to any degree, at all. He's dispersed.
He has to own every single scrap of that body and be willing to use every single piece of that body before he can cleanly step out of it. But this is a question of space. He isn't occupying the space of the body. He's backed up in space too much. This means, then, that his facsimiles will be hard packed on to him. He'll be thicker than he should be, in terms of electronics and ridges around him.
These guys just haven't got enough space amongst the ridges. You can put it there with Creative Processing. Remember that the trouble with him is energy and the trouble with energy is it's lost the space between its terminals, and the remedy is to give him space. And the second he starts to get wider and wider stretches of space, and handle things in space, the better he'll feel and the more expansive he feels and the freer he is to act.

RIDGES IN THE MIND

The thetan has ridges and deposits of energy and so forth, they go out just ad infinitum. Once upon a time he was pretty big and he still remembers it out there at that distance. He was big once, and he can still hit those ridges out there. You're not going to take this energy off artificially. Not even hitting a fellow with megavolts wipes out these ridges.
Those ridges are sitting out there at five feet, 30 feet, and so on. And his history of the MEST universe is sitting on top of these ridges. These big ridges are held up in front of him, like matrixes. There's actually a network up there, and there's one type of facsimiles on one side of it and another type of facsimile on the other side of the thing.
Don't think then that you're suddenly going to get this preclear to postulate that he's at 40.0 without going through the steps of him being able to handle energy, and have him be clear and stay that way. Because until he can learn to handle force completely and utterly, he is unable to handle his ridges. If he could handle force completely and utterly, he could blow this whole shooting match. And only then and there would these things cease to have the effect upon him of command and necessity and demand thinking. Only then his mind would be free.

We are actually doing the same thing we were trying to do with Book One. We're trying to wipe out this energy which has messages on it which gets enforced by physical pain. Only the physical pain turns out to be an electronic type flow.
We're still trying to do the same thing - we just understand it better and it's a lot fancier. And the process is a lot simpler. But the end goal on it is the same thing. And that's: Let's knock out every single cockeyed engram this guy's got.
There's wavelenghts on those ridges that Homo sapiens is too low on the tone scale to touch. And therefore he's got to be way up tone scale in terms of energy to run out the high-level ridges.

OCCLUSION

You had to get the idea that you could lose something which you would not be able to create again, before you could lose a universe. The only way you could ever lose anything, was to get the idea that you couldn't create it again.
You run it on a preclear and he starts feeling awfully sad about his having to go over and pick up some memories - these weren't his memories at all.

So, occlusion is not the bottom. Occlusion, if you only knew it, is right close to the top. But there are segments of occlusion, and a person, as he goes up tone scale, goes through strata of trust and distrust of his memory. What is an occluded case trying to do?
The toughest space to locate anything in is black space. So he's holding on to black space because that's dangerous space, and looking and seeing if anything is in it.
And of course there isn't anything in it because it's not there. This is the spookiest, dullest game that was invented and possibly is the first rule of trickery in the MEST universe: "There is some space, now find something in it." So the fellow'll keep holding on to space, to look in it and make sure there's nothing there. Phooey.
Remark: but the space is black exactly because his perception is shut off. So it's a case of 'must perceive' vs 'can't perceive'.
One could also devise a mock-up process, using aesthetic objects and shining lights on them.

He isn't able to control the motion of a terminal like Mama, and she goes out in terms of perceptic.
He can't control his viewpoint where she is concerned, he cannot control then, he figures, any space in which this character has been, which is all around him. And the next thing you know, it's energy he can't handle. And so he says, "I can't therefore view it." So you get an occlusion on the track.

CHILDHOOD

The reason why your childhood lies forgotten is this: it has a faster speed (rhythm or clock) than adulthood.

A pc's childhood is occluded because he was moving faster when he was a child and therefore in order to pick up facsimiles of childhood he'd have to generate and move a lot faster as a preclear. And that also applies to why can't he pick up early track as easily as he can pick up later track. That's because he's moving too fast and too strongly on the early track for him to pick it up now.
We're going through a slow-down process, as one goes down the cycles. So we can't get these things earlier very easily - mostly because of speed.

Childhood is studded with loss from one end to the other. There is more loss per square inch of havingness in childhood, because one attaches such enormous importance to trivia.
Your havingness, then, was slight and your space compared to your size was pretty large.

PAST LIVES

If you were to search a neighborhood until something looked unquestionably familiar to you, that past life would come back - flash, because it requires MEST universe anchor points. You haven't got the anchor points, so the facsimiles are just no place as far as you're concerned.

You can look through those facsimiles and find out what anchor points you ought to have, but don't try to find anchor points in the facsimile. There are pictures of anchor points in a facsimile, but if you haven't got the anchor points to tie them down to, you then do not think that facsimile belongs to you or is yours.
Remark: the question of facsimiles becoming more real than present time is a question of anchor points, of mocking up a space with anchor points and then rendering the facsimile with its pictures of anchor points over them.

You don't feel that you 'remember' it, because you've seen a picture of an anchor point and yet you don't have the anchor point. If you were to find the anchor point, that whole life or incident would go, "whirr-crack" and be in full view.

These things are not important as subjects or facsimiles (significances or experience); they're merely important because they are aberrative, they have force on him.

THE FILECLERK'S GUIDE TO THE PDC


Intro Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9
Chapter 10 Chapter 11 Chapter 12 Chapter 13 Chapter B1 Chapter B2 Chapter B3 Chapter B4 Chapter B5 Chapter B6

CHAPTER 8