CHAPTER B3 - STANDARD OPERATING PROCEDURE AND ITS STEPS
THE STEPS OF SOP
We've got to cover, specifically,
the exact drills you put a thetan through. We're not dealing, fortunately,
with an inexact science which depends upon my opinion or my idea.
You should know SOP Issue
3 by heart. When you process a case, process it by that procedure, and
don't get innovative. Because this process saves you time and makes theta
clears, and I hope that's what you're trying to do.
Step One has to do with a differentiation between the thetan and the body, and getting the thetan well exteriorized and stable outside.
Step Two is devoted to the handling and uses of energy by a thetan and curing him of doing it. The goal of Step Two is to get the preclear as a thetan to stop using flows - emotion or effort or aesthetic or anything else, stop him using a flow as a modus operandi, and to make him use thought only; it is also to disabuse him of the idea of moving from place A to place B and encourage him to change his location simply by being in place A and then being in place B. The preclear who can do anything with energy at all can be sprung - cleared - out of his head with Step Two. This would include any use of beams as a method operation of clearing. It would use ridge running as an operation to get him out.
Step Three - that is space. Any trouble your preclear is having about space, is remedied by Step Three. The human mind is completely disoriented in terms of space. It will stun you as an auditor to look at the variety of aberration connected with space. Space is too big and space is too small, as investigators in the past have found out - that's about the level of the primer and spelling CAT. After you've done a Spacation, you can ask him to move out of his head with beams, if you want to, or ask him to step out of his head - it doesn't matter what. You just go right on through with the routine then of Step One.
Step Four
Flow Balancing is the technical
name for Give and Take, which is the better name because it says what it
does and describes the process.
It is necessary because
you have to do it in order to give the thetan back his memory. The thetan
without his memory is not in very good condition. And the rehabilitation
of memory, then, is quite important.
The basic trouble in any
case from Two down is the necessity to obey MEST anchor points and to obey
MEST flows. If you were to run "obey flows" as a concept, an individual
would practically cave in because it's all over the track. He's supposed
to obey perceptic flows, flows of speech, electronic currents.
The goal of Step Four is
to resolve problems related to the dispersal and fixation of attention.
It resolves it for this reason: It is totally devoted to concentration
on points which themselves are anchor points.
When a person gets concentrated
too thoroughly on these points, his concept is that he no longer has a
great deal of space; and so he must have a great deal of energy hitting
him. As soon as a person believes he doesn't have very much space, he begins
to believe that he's got too much adverse energy. Why is he stuck on the
track? It's because he can't handle the problem of fixing attention.
Step Five
Do Black and White Control
Processing. "Put up a spot." The guy's eyes open or shut. Have him see
it. Move it. Change it. Use the lowest level that you can get him to do,
and know he's doing, and then you get him increasing this and you just
go right on increasing it, from there on. That is the lowest gradient scale
and that is Step V - that determines Step V.
It's really not a process;
it's the lowest gradient scale action of perception of mock-ups. A tiny
black spot.
Step VI, says ARC Straightwire.
Until I experiment with
other processes, I'm not going to recommend another thing for the Six,
really, except ARC Straightwire. And one of the best sources for ARC Straightwire
is Self Analysis - just straight off.
Attention should be paid
in that to re-establishing his certainties about something.
Step VII, Present Time Body
Orientation.
"Where's your body?"
"Where's the light switch?"
Remark: This is the genus
of the Objective Processes, CCHs and the like. They were found to be therapeutic
for all preclears, regardless of their position on the Case Step Scale,
and what varies is the length of time a preclear has to spend on objective
processes, which depends on his position on the Tone Scale.
As far as Step Seven is
concerned, the steps are orientation in his immediate present time surrounding.
Space has become an object and a word is an object and time is an object
when you get these cases.
Standard Operating Procedure is not aligned on the Tone Scale. It's just accidentally that Step Six and Seven line up with the Tone Scale. These people are psychotic. By the way, some psychotics can do the upper ones.
We get Standard Operating
Procedure to Theta Clear. Theta Clearing - let's supplement it with a drill,
it's the routine I told you about which we will call "Body Lifting".
When he gets up to a point
where he actually has some perception, he can see the body - you just go
straight in, to lifting exercises. I would go from there to monkeying around
with other MEST objects, that were intimately his, and so on. And fool
with them, develop some more energy.
Only when you've got him stabilized and outside and able to lift his various arms and limbs and so forth, from the exterior as the One does immediately, you've got an Operating Thetan. And you've got another jump because he can make his own space.
PC CHARACTERISTICS AND SOP STEPS
1. Intro
If you took five people,
at least two of them will become theta clears in a very short space of
time using Standard Operating Procedure. And the other three would fall
on down the steps. Probably you wouldn't get a Case V on that short a series.
A V runs about one in fifteen cases. But you might get a Five.
But you won't find anything
unusual. Adventure is dead. You just go on and use some more of it - of
SOP.
2. Exteriorization
When you categorize your
preclears according to the Steps of Standard Operating Procedure, you get
the following.
You have Case One, he's
pretty well collected in present time, as far as space is concerned. Therefore
he moves right out.
For a Case II, III and IV,
the operation alone of making him step outside may collect him. If you
do a Spacation on the Three case, he'll move right up into a One category
and you just go on with Step One.
Case V, no, no. He can't
be collected simply by stepping outside. He's elsewhere too solidly. A
lot of Fives kind of have an instinctive idea that thetans are something
you should be afraid of. They have enough overt acts against thetans, so
if they freed the thetan, oh boy, that thetan would chew them up.
Case VI and VII likewise
are very dispersed. They are really well-collected at some other place
on the track, not here.
3. Space
Space regulates the steps
in this Standard Operating Procedure. Going down the line of the case levels
- highest is I, the lowest numbered - his space is less and less well-organized,
he has less and less free space until he finally runs into negative space.
Step 2 - 7 are badly out
of orientation and are in one of two conditions: 1) they've so thoroughly
fought loss that they are now in a situation where they hold on to anything;
2) we go downscale on the DEI scale just a little bit and find out that
the case below the level who resists all loss is the case who has lost
so much that it abandons anything.
It doesn't matter whether
we have an "abandon all" case or a "hold all" case, the process is the
same for both.
Regarding having an origin,
this is how your case numbers apply:
Case I - has an origin;
Case II - still has an origin;
Case III -has an origin
with dispersal;
Case IV - has an origin,
considerable dispersal;
Case V - uncollected, body
the sole point of origin;
Case VI - not-sure body;
Case VII - no body.
And you've got to get this
fellow collected from six up to one.
In a Step I preclear we have
a case which is a big point or spot. He can cover an area. He isn't just
a single point, he can sort of cover and pervade an area. That has contracted
down as we go down to II, and has become a negative position by the time
we get to III, IV and V.
At V he just knows he'll
be chased out of any place he goes into. His terrific havingness is a substitute
for not having any space. Havingness is the bottom of the scale and space
is the top of the scale, and when a man's got to have, he's telling you
he has no space. His space is condensing, and condensed space and that
sort of thing is objects.
At Four and at Five, there's
a scarcity of space. So, therefore, there's a scarcity of beingness. A
person at Four and Five thinks the particles are important, the space isn't
important. His whole attention is on particles. A person on Three still
thinks space is desirable. At Four he doesn't think space is too desirable,
he's wasting it, or he's got it jammed completely or doesn't think about
it at all.
4. Energy
From the standpoint of energy,
as we go down the line, the person is more and more solid as an object.
Energy is more and more thick, more and more condensed.
A One, in homo sapiens,
normally has fairly dense energy around him. But he can move through it
and it doesn't bother him too much.
A Two has more condensed
energy in his immediate vicinity, has less space.
A Three has even denser
energy, a Four much denser, and a Five, o brother, you couldn't get this
fellow out with a hacksaw, until you do some processing, get him collected,
get him some space, and let him handle space and a few things like that.
A Six, "What engram?" They
are all stacked in one place.
The characteristic of energy
as we go down the line, is a stuck needle.
So Step Four is the "too much energy" problem. And any technique adressed to fixing or unfixing attention belongs, in SOP Issue V Long Form, under Step Four. A Four will lose things fairly easily and get rather frantic about finding them again. A Four Level case is characterized with the fact he's using energy, even in thinking; he thinks with energy, he wants stimulus-response levels, he wants automaticity like mad; but he's still trying to start things. And a Five is using energy even worse, and things are much more solid on him, and he's trying to stop things.
At Step 7, you can no more alter the possession of a man just by snapping your fingers, than you could cut a rock with a feather. He isn't going to part with anything; or, he's got to part with everything.
5. Present Time
He's in present time up to
Three, but Step Four, he's not in present time. And that's the dividing
point. He is orienting severely by the past. Therefore, if he steps out
of his head, he's liable to step right into the Battle of Trafalgar. The
reason he can't step out of his head is, he isn't here.
When we passed from Step
Two on to Step Three, we've started to move a bit out of present time.
But we don't get noticeably out of present time until Step Four - Case
Four.
This person was collected
at a point and in a point only in Step One. And from that point on he is
dispersing.
He's in, you might say,
negative space. In other words, he's in space that isn't here, he has anchor
points that aren't present, he has all sorts of odds and ends, and we are
trying to remedy those, then.
The reason why he has to
use beams to get out in Step Two is, of course, the fact that he is unable
to change postulates. But he can make a beam.
6. Mock-Ups
He could mock up women, but
he can't make them walk in or walk away. Technically, that determines a
Step Five.
Starting in this preclear
at Four, we've got an additional test. Yes, he can mock up his home, he
can really change it a little bit. And we say, "Now, move it!" It doesn't
move. We've got a Five. The difference between a Four and a Five is the
ability to move something.
Give and Take Processing
falls into a null with this person at Step Five and these things do not
move after they are mocked up. You've got a stop. Stop is no more space.
This person is even further out of space than somebody who can do Gita.
"He can't move a mock-up" could be the definition of Five.
With a Step V case, you could
just run off Self Analysis using its lines to create illusions, not to
recall incidents.
"Can you create a mock-up
in which you enjoy something".
So you put something out
there and feel enjoyment for it. And from the list of perceptics down at
the bottom, one of them says "external motion", so you see this thing moving.
And another one says "sight". So you get a good look at it, and so on.
A fellow can get some sort of a vague idea they are there. Just go on down
the list no matter how vague it is. If he starts boiling off like mad,
have him put the mock-up behind him, and in other directions, rather than
just in front of the body.
And he'll be out of his
body in a month, six weeks, it wouldn't matter how long it would go.
7. Attention
Attention starts to go onto
a negative basis by the time you get down to Five and Six and Seven.
Then the attention is just
all over the place, and the guy can't fix it on anything, it just wanders
around all over the place. If he fixed it on anything it'd bite him.
You ask that fellow to fix
his attention on one thing and you've done a quite remarkable thing for
him. You can show him that he can fix his attention on something without
getting bitten. He gets well.
That's treating a psychosis.
Teach somebody that he's safe to fix his attention on something, or to
unfix it from something.
8. Value
The Five has this peculiar
manifestation almost at every turn: anything he thought valuable or desirable
that he acquires he finds to be worthless as soon as he has it himself;
he just decides the reverse about it. Or he has tried to keep from having
this thing all the time because you knew it was dangerous, and then after
you get the thing, why, you know it's very valuable.
Some people do this with
disease, by the way. One day they get it and they say, "Well, it's alright
because I draw a pension for it," and he has a vested interest in this
illness.
Value keeps shifting on him.
Well, of course it can shift because something that isn't there can always
change.
There is no such thing as
value in a MEST object. There is opinion of value of a MEST object.
A Five is going to heavily
assign values to objects and to types of energy. He'll get logical about
his case; and that's what you've got to cure him of.
The concept that a situation
without explanation can exist will snap the logical sequence of a Five.
Non-sequitur Creative Processing will do it, just Self-Analysis, on and
on. And you'll eventually destroy this even flow of nonsense he's calling
logic, which is actually justified thought. There is nothing less logical
than a series of postulates. You don't have to make postulates logical.
Five has to be cured of having to have everything reasonable.
9. Agreement with the MEST Universe
Your Step Four Case believes
he can only be himself, he can't be anybody else, nor pretend he's anybody
else. You say, "Now tell me a lie." And the fellow will just sit there
and look at you. You say, "Tell me that an airplane just flew in the window."
He can't do it. He's lost his ability to lie and that's an awful thing,
isn't it?
By the way, this is one
of your first tests, on one of these cases. If he can't tell you a lie,
that tells you that he is in vast agreement with the MEST universe.
It's got to be true. Well,
this is wonderful because there isn't anything true in the MEST universe.
STEP I
The whole thing of Step One
is just, "Be a couple of feet back of your head." We're gonna assume the
guy did and break down this processing step by step, each time assuming
that the preclear landed there.
The right thing to do would
be any of the many things, which would enhance his ability to handle space
and energy.
If he can handle space and
energy adequately, he'll be able to perceive perfectly.
Change Postulates - give
him rising scale postulate changes, and shift his postulates, and change
his mind around, after he's outside. Because actually that's the only process
there is: convincing him through action that he can make postulates and
make things happen by postulates. All you're trying to do with mock-ups
is have him make new postulates, and say, "Yeah, I can do that."
He finally finds out how
high and tall this gets, and how absolute it is, and he gets very interested,
and wow.
Step One also includes Mock-up
Processing, and might at this stage include running of cycles and other
things.
STEP II
Step Two is called Exteriorization
by Orientation, and you can just lump under Step Two anything you know
about orientation.
Quite often people get upset.
They say, "I must be an insect, or something of the sort." - They go walking
around on those beams. They find out they can get around by doing that.
This means that your preclear is convinced that all space is MEST universe
space and that you need MEST universe type things to move in it. You add
to Step Two, "Now drill him until he can move by thought."
If he falls from Step Two
- between one session and the next - you pick him up just as a later kind
of case.
When or before you get him
out or if you can't get him out, you start the education of how to use
beams.
First there is familiarization
with the use of beams, and then this education goes right on to the minimal
use of beams and electricity and energy of any kind, and the maximal use
of thought to accomplish transfer of position from place to place in space,
and to transfer objects from place to place in space such as a body, and
to accomplish everything on the basis of thought alone.
STEP III
At Step Three, you unmock the body and leave the thetan sitting there.
Let's also get mock-ups of himself all over the place at the same time, and let's cure this scarcity of you-ness. Just get lots of mock-ups and get him stuck in every mock-up, till he all of a sudden gets the idea, which is the true idea, that he has unlimited amplitude, unlimited volume, unlimited beingness.
The first part of Spaçation
is bringing a mocked-up point under control.
Part Two of Spaçation
is to build some two-dimensional space. Make him lie on his back and put
his hands under his head and use his two elbows as anchor points; and make
him put his big toes about a foot apart, and use those as two anchor points.
Whatever this two-dimensional sheet is doing, exaggerate it and then each
time come back and decrease that. And then fix it on his body again, so
he orients it. And you keep that up until he can hold that two-dimensional
space right there without a qualm.
Have him make this piece
of two-dimensional space demonstrably solid and then un-solid, convincing
himself it's solid and then convincing himself it's not solid. Remark:
or convincing other, mocked-up people. Until at last he suddenly recognizes
something that is the most vital thing on the whole track: How did things
get to be solid? Why do you think this wall up here is solid? Remark: the
solidity of MEST is the result of an automaticity of consideration. If
he's been convinced and he can convince somebody else that it is solid
- this wall's command value over him lessens. This'll upset him, by the
way, because he'll feel immediately if he does that he'se liable to start
making mistakes and walking through doors with his body without taking
ahold of doorknobs. The making of solid, two-dimensional space, and the
unmaking of it at will, is of the essence in unconvincing and rehabilitating
him on the subject of energy.
Supposing he can't make
it solid, get it out horizontally and make it support something. Remark:
on a gradient, this could be approximated by mock-ups of sheets, soap bubbles,
roofs, iron plates, sheets of ice, etc. Get him to change and shift solidity,
pierceability and enterability of that two-dimensional piece of space.
If it gets fragile, just keep breaking it up. And all of a sudden it'll
get stronger.
The next part is to get
two such planes and enclose a space with them. Make a box - a big box.
But get this: the box encloses the preclear and the preclear's couch. And
the first thing it'll remind him of, of course, is a coffin.
Now he can hold eight points
steady. He's got two pieces of two-dimensional space and this makes eight
points. It makes a hexahedron.
"Number those corners one,
two, ... eight. Go to corner one. Now feel all through the place from corner
one. Now go to corner two ..." Just disregard the facsimiles flying off
and go on with the space.
"Let's feel all around and
make sure nothing is there but your space and the walls." You are about
to unmock one body and one couch.
STEP IV
1. General
SOP Issue 5 has as its fourth
step the techniques of Relocation of Anchor Points and of Flow Balancing.
If you find in Spacation
that a person is able to hold a point quietly before him, this tells you
this person has a flow potential which can be maintained because he can
hold the terminal still.
Electronics require a viewpoint
and a space in which a flow can be postulated, which must of necessity
run between two or more terminals. And in order to get a flow running you
have to have a stable terminal.
A person has less and less
energy to the direct degree that they are unable to locate their facsimiles
or hold a terminal still. The pc who can hold that point in space before
him easily without a great deal of automaticity setting in is then capable
of getting a good, solid energy flow.
Your next boy down the line
is having trouble with anchor points, and that's why the next step below
"Get a point and hold it still" is Step Four and that addresses itself
to anchor points and flow balancing.
He has his anchor points
probably staked out in his current lifetime childhood, is trying to operate
on these anchor points at some vast distance, and they're no longer serving
him as anchor points. So you'd better get rid of the most important anchor
points on the case, which would be the anchor points in the proximity of
the best beloved childhood home he had. Step Four then really devotes itself
toward tearing up those anchor points.
Any technique then which
has to do with collecting one's attention into present time, and worse
than this, any technique designed to increase the beingness of a person
in terms of personal beingness and living here on Earth is a Step Four
Technique.
2. Handling Case Step IV
The level of case we are
interested in at Step Four is a person who is pretty badly stuck on the
Time Track. He's usually found to be stuck in electronic incidents and
is very thoroughly mired down in energy and incapable of taking charge
of any great amount of energy. He is usually quite badly restimulated and
his body is rather out of whack.
Here's the first one we
get on the step: He is stuck in his head. He can't get out of his head.
When he does, he's all over the shop. He just disperses, doesn't quite
know whether he's out or in or where, and he gets back in. This person
just doesn't get out and if they get out they're not sure they're out -
great insecurity on that subject.
So we ask a Four: Can he
get a mock-up of the old homestead? If he can, you can carry him through
with Step Four, Short Form and get along all right.
Cases at this level become
relatively difficult and therefore, Step Four, Long Form, will probably
be performed by you many times. It means lots of hours of auditing.
One of these days, why,
I'll probably hit a better button or a new button that'll snap out a Four
or a Five.
3. Mocking up the Childhood Home
The motto of Four is, "Give
him more space." And that is done by taking his attention off old anchor
points. He's still holding onto them, evaluating his present environment
with the house in which he was raised. That is the most easily accessible
and generally obtainable datum from this preclear: that he can get this
house. He was safe and secure in that area and he hasn't felt safe or secure
since. So he's holding onto that area. There goes a lot of his attention.
In Step Four the command
is "Make a mock-up of your childhood home." Not a facsimile of it. A mock-up.
And then get him to handle it just in the way you handle mock-ups. After
you've done this, you can flip back into Spacation.
Four is probably still running
on the anchor points of the old house. Where his anchor points are, that
is the environment in which you will find him. There'll be some object
in that mock-up with which he can do nothing. Don't point it out to him,
just make sure he does something with it, 'cause that's his anchor point.
All of those things assume
enormous importance to him. And you're just plowing this guy up, because
it's certain that Step Four is not in present time even though he's very
sane, very efficient and a good guy.
At Step IV, you shake him
loose from anchor points as particles more important than space.
4. GiTa
Give and Take is based on
one thing - thirst for energy. Gita is filling the vacuum. Actually there's
Give, Null and Take - the three motions possible.
Step Four, Gita, works to
disabuse him of any necessity to have an energy particle of any kind whatsoever.
Cure them of any idea of scarcity. Because it's a concept and an idea and
it's an aberrated one.
The process consists of
causing him to take in, in the order given below, large numbers of things.
And by bringing them into his body, condensing them and then sending them
out.
1. Opposite sex (bodies)
2. Friends (bodies)
3. Bodies which might have
been his own.
4. Parents and relations
5. Graves
6. Buildings and homes
7. Food
8. Rainment (clothing, apparel,
attire)
9. Money - bills and coinage
10. Jewels, medals
11. Weapons and energy beams
12. Communications - letters,
voice, anything
13. Emotions
14. Sensations
Change and drill all mock-ups.
Use them in a 360 degree sphere. Continue the process, adding the items
which the pc thinks undesirable. These would include enemies, harmful things,
ugly and disgusting things as demonstrated by the assessment.
Must be continued until
the pc is simply "cured" of wanting, having, or not having - until he is
splendidly lighthearted about the control and its possession.
There are four pressures
on every flow:
- the outflow,
- the restraint of the outflow,
- arresting the outflow
from the opposite end
- inhibiting the arrestment
of the outflow.
Remark: For an inflow, there
would be similar pressures:
- the inflow
- the rejection of the inflow
- the inhibition of the
flow at the other end
- the overriding of the
inhibition.
You can just govern these
flows like you would handle puppets. And that accounts for and eradicates
flows as an obsession, a compulsion, an inhibition or a desire on the part
of a pc.
Just do it well enough so
that each time he knows he's got them coming in himself, and knows he's
got them going out himself. Your bottom scale processing would be in terms
of solid objects; from that up to loose fluids, liquids, unsolid objects.
In Gita, get particles in
solid form and handle them and then graduate from that to particles in
looser form. Eventually you would wind up with this person handling gases.
Remark: fluids are more difficult due to the undefined form. This would
include smoke, dust clouds, school of fish, etc.
Therefore, Gita adresses:
1. solid objects;
2. fluids;
3. energy.
Process out desire, enforcement,
inhibition of particles and energy flows.
4. Others
Handling energy, I don't care whether that's in terms of explosions or otherwise. You just cure them of energy. Step Four on a Long Form also includes Cycles of Action.
Mock up two bodies out there and have one give the other something, and have that one give it back.
You answer up to his feeling of scarcity about bodies by having him mock up and handle the various bodies of people that he's been upset about in his past, and particularly his own body. Mocking it up and cutting it to pieces.
Get some preclear at Four
just to hold his eyes out in front of him. Make his eyes go way out in
front of him - eight yards or so. Just mock his eyes up out there.
Remark: perceiving, I suppose.
A similar effect could possibly be achieved by mocking up optical devices
like binoculars, periscopes or mirrors to look at or through, or cameras.
He gets somatics because
you're telling him to change his space.
STEP V
Step Five, that's just Black
and White Control Processing. We're actually back to something slightly
resembling Three. What characterizes this guy is he can't get a mock-up,
because he can't get the old homestead - simple.
If he can't get mock-ups
well enough to mock up the place he was raised, he can't get mock-ups -
not worth a nickle.
The next thing you say to
him is, "Take a black spot and put it on the wall." He says, "I can't do
it with my eyes shut, but I can do it with my eyes open." Okay. You've
got a Five. You work him from there. Move the spot two inches to the right,
and you move it two inches to the left.
You work with him, no matter
how laboriously, with his eyes open or his eyes shut, until he can put
a black spot up there, and turn it white, and shift it, and turn it black,
and shift it, and know he's shifting it and know that it was he who moved
it, and that it was his black spot.
Don't start leading into
this technique as an invitation to do a mock-up. Do it for itself. Do you
know that most people you've got doing mock-ups can't do it? Throw a real
black spot on the wall that is actually sitting there on the wall that
they can see on the wall, and then turn it off, turn it on, move it here,
move it there, and get instantaneous action on that black spot. It's quite
a technique all by itself.
Don't mix that up with Black and White Processing - that is Technique 8-80, and that sort of went by when you weren't looking. I got a letter from an auditor this morning. He's been using Technique 8-80 with tremendous success. But this (Black and White Control Processing) is not the same process. We're not interested too much in a chronic somatic as such to be handled by Black and White. Mock-ups handle them faster. Or handling and exaggerating the actual disability.
In Black and White Control
Processing, have the preclear mock up a black point in front of him with
his eyes open or closed. He finally gets to a point where he can see this
black point, no matter how small or how big, he can SEE something in front
of him. They look awfully thin when you first start, but you actually see
them. When it's there do you know that it's there? Do you feel that it's
gone when it's gone? That's the criterion of it, rather than the thinness
of the perceptions.
There's all kind of variation
of this drill. You're practicing control on a mock-up. You will be amazed
how interested a person at level V will get if he'll suddenly discover
that something simple happens just because he says it'll happen. You get
him up to a point of where he says, "There, a black spot will now appear
on the wall," and so help me, it does, although visible only to him.
He wants to be able to:
- turn a black spot on and
turn it off;
- turn a white spot on and
turn it off;
- enlarge and decrease a
black spot;
- enlarge and decrease a
white spot.
He can get these things
very conceptually at first and very thinly, but if you keep drilling him,
you'll get this tremendous point of relief on his part. Something happens
just because he said it was going to happen.
A black spot may have something in it, and it may not. If you could handle a black spot completely, and make the thing expand, three-dimensionally, into a sphere, and spread over the whole body, and then contract to a small black billiard ball on the top of your head, and the go out in front and then stay consistently out in front, and then gradually and quietly and without any effort whatsoever expand as a whole sphere, and cover you whole body again, and then go up to the top, and out the back - you're all right! Nothing to that.
One of the first things you
want to do is teach the Five there is a stability, and that something will
work the way he says it will work. And this will be a great deal of relief
to him. He's pretty well stopped believing that, he's very accustomed to
saying, "It'll go up," and it goes down. He'll say, "Well, I suppose just
because I want the thing is the best reason why I can't have it." or "Just
because I don't want it I'll probably get it."
And that's true, thinking
with energy, he's experienced this countless times - the reversal takes
place. He'll say, "I want to be good," and the first thing you know, he'll
find himself doing something that is bad.
The basic attitude of a
Five could be characterized as follows: He wants to be valuable and he
wants people to think he is valuable. How valuable can anything get? Solid.
He'll live in terms of energy,
input of energy. He doesn't believe that he puts out much energy. He is
convinced any energy he uses has to be put in first, and then he puts it
out. He's convinced of the necessity and the value of energy. Oh, is he
convinced of value. A Five will very often be a complete expert on the
subject of value.
STEP VI
By the time you get down
to Step VI, you get ARC Straightwire as a process which will establish
accessibility. A better process is ARC Straightwire in terms of mock-ups.
Let's put up a little man out there, and let's see if we can hear him talk.
Throw it in under Creative Processing.
The location of something
in space, good old Straightwire and that sort of thing, is still highly
beneficial on a psychotic and so forth. You demonstrate to him that he
can locate something in terms of incident, and he, in turn, considers this
as locating something in space. And so he's reassured, "It isn't all lost,"
he says to himself. And so he feels better and his psychosis will crack.
This doesn't modify processing.
You can go ahead and use all the processes we have had to date.
That person can go on and
locate things and all of a sudden he finds out that he can locate things
in time and space and so he feels rather happy about it and he'll go on
up tone. But if he creates and destroys things in time and space, he comes
way up tone fast, and on the other one he comes up tone slowly.
I gave a preclear a process:
"I want you to go out and tell somebody a lie so they will find out that
you were lying. And then do that several times and tell it in such a way
that they can discover you're lying."
He went out and he did it
and it cracked his case.
THE FILECLERK'S GUIDE TO THE PDC
CHAPTER B3