THE FILECLERK'S GUIDE TO THE PDC


Intro Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9
Chapter 10 Chapter 11 Chapter 12 Chapter 13 Chapter B1 Chapter B2 Chapter B3 Chapter B4 Chapter B5 Chapter B6

CHAPTER B4 - CREATIVE PROCESSING: MOCK-UPS

MOCK-UP PROCESSING

When you're running mock-up processing you're postulating your preclear at cause continually, and never as an effect. Don't ever ask your preclear to evaluate what his mock-up means in terms of reality. If you do that, you have missed the whole point of 8008. Psychoanalysis made the guy agree with the real universe and it spun him in. They showed him that every dream he had, every dream he ever could have was really caused by the physical universe. And that he wasn't free to have an illusion of his own, but that every illusion was motivated by the real universe. And that's a control operation that kills them. It slaughters them in their tracks. So, don't let me catch you pulling the same operation. The course runs the opposite direction entirely. Get them to disagree with the MEST universe. And not even by fighting it, just, "to hell with it!" And you'll find their differentiation above the association level - they differ-entiate more and more, until there isn't any relationship between what they're mocking up and the MEST universe.

A SPACE TO CREATE MOCK-UPS IN

When in Creative Processing an individual's mock-ups fade out and get thin and wobble around, he thinks he's viewing them in somebody else's space. Get him to postulate first a viewpoint of dimension. Get him to postulate and look and make the area in which he's going to place the mock-up.
The way you make this area, is simply to give it dimension from the viewpoint of the individual. "It's tall that-a-way, it's long that-a-way to a certain distance, and it's wide this-a-way and that-a-way, and it just goes out there." It's a very finite dimension. "I've extended a shell out there and got this shell all around this particular area and, all right, now we've got a space here. Now we're going to put a particle in this and we're going to make the particle go into motion and we are going to have a mock-up."
This isn't a ritual line, this is really the only way you can do it. He's been doing that other automatic, so you just say, "The dickens with this automatic, let's get out of the automaticity bracket." It's getting postulated space, and you'll find something very peculiar - that the things are more durable.

LOCATING THE MOCK-UP

A standard sequence to be followed in auditing with placing a mock-up might run something like this,
"In front of you, behind you, to your right side, to your left side, above your head, below your feet." (These six directions at two feet distance, then at 20 feet distance, 100 feet distance, two light-years). But remember that when you get him grooved into a routine, he'll be able to do just these things and no others.
It is more important to change the position of a mock-up in space than it is to change its color or anything else.

BLACKED-OUT MOCK-UPS

It's a trick for some preclears just to get a mock-up sitting right here in this room. If you ask your preclear once in a while, "Is it here in this room?" He'll say, "I never thought of that. No". "Well, where is it?" "It's in black space." "Well, where is black space?" "I don't know, but I always get my mock-ups in black space."
You say, "All right, put a mock-up right here in this room."
New thing to him. He says, "My goodness, every time I do that I shoot out there about 500 miles or something."
What's happening? He's in a terrific dispersal and you're trying to tie him down to present time and he isn't even vaguely in present time.
Is it beneficial for this preclear to go on getting mock-ups in black space? Yes, if that's the best he can do, it is indeed beneficial for this person to get a mock-up even if he's totally blacked-out as far as seeing it is concerned.
Don't beat him to death if he can't put'em in the room. You see, all you're doing is giving him the maximum number of wins that you can give, and the minimum number of loses. If he starts getting loses in the way you want him to do a mock-up, his tone will deteriorate.
You're coming up on a mock-up to Cause.
 
 
 
 

THE FORM OF THE MOCK-UP

Mock-ups are done by gradient scale and you get the least he can get. Don't concentrate on visio any more than you would on any other part of the band - get emotions, get sound, and so on.
Use, at the beginning, simple geometric forms in preference to complex forms; use black and white to improve color. If your preclear is having trouble, look over the problem from the standpoint of space, because you've got to have space before you can have mock-ups. He might not have any space.
When you're handling simple geometric figures, you would be handling dots, discs, circles, triangles, squares, cubes, cylinders, pyramids - rather simple. Now we get them in all colors and get them in all positions.

A GRADIENT SCALE ON CREATING MOCK-UPS

Don't get a gradient scale running in this fashion: Making it more and more complicated but doing the same action.
We see hesitation on throwing a body out the window. "All right, let's throw a shoe out. Throw another shoe out. Throw the coat out, a lock of hair." Anything like that, and we'll throw him out.
Quite often, an auditor gets these things snarled up and he just starts making it more complicated: "Have her put your body in a wheelbarrow and then wheel it over to the window and throw it out", or something on that order. These things are non sequitur, the preclear is finding it impossible to let somebody throw that body out the window, it's on the subject of value of a body.
So don't make the error of making something more complicated, or less complicated just on the basis of fixtures or scenery or something of the sort. He's afraid of elephants. So you just give him a lot of elephants, that's all.

OTHER CHARACTERISTICS OF THE MOCK-UP

One of the main things people have trouble with in mock-ups is getting people to leave from in front of them. And very often you will get a case that if you can just get one person to walk away in a mock-up from in front of them, the case will jump points on the tone scale. Very often, one of the most valuable things that you can do is to get somebody to walk away. And another case, rarer, will be in beautiful shape just because they got somebody to walk in toward them. You accomplish just that one action and you'll very often get a most singular and startling result.

MOCKING UP FLUIDS

He's just doing fine on objects, objects, objects, and then one day you say, "All right, now let's mock up some air".
"Oh no," he says, "... phooey, I .."
Listen, 20.0 is action and 20.0 is energy. And gases and less solid things are around 20.0. Somebody well down the scale may get motion with a solid object and not get a single motion in the fluid.
So what do you process as he comes up the line? You try to get motions in fluids. And let's consider electricity more or less a fluid for our purposes.
A fluid is a loose bunch of particles, that's all. An object is a tight bunch of particles. It's how far apart the particles are. So it's the amount of space per particle. That tells you then that space comes above energy as a process. It's more important for the preclear to get himself a bunch of space, really, than it is to put something in it.
Remark: before mocking up clear, transparent air it would be a gradient to ask the preclear to mock up translucid objects, liquids, coloured smoke, etc.

UNDOING IDENTIFICATION

Create mock-ups on identification of various actions which they would tend to take in their life - what is the difference between driving here and driving someplace else? Or driving a car and driving a wagon? You'll be surprised how some guys are fouled up like a fire drill. You'll get some of the most amazing identifications out of your preclear, and all you have to do is give him one mock-up of one, and one mock-up of another one and let him look at the two mock-ups.
If he can't get up the scale to where he can do that kind of a mock-up, let's get the first basic elementary differentiation, and that is the difference between black and white. Get the difference between grey and very grey. Etc.
AUTOMATICITY OF MOCK-UPS

Things which introduced themselves automatically may be difficult to handle when the mock-up is vanished. The automatic aspects of the incident don't go away quite as fast. It didn't ask to come and it doesn't go when asked. You tell him to get rid of this and it's done several extra things and added a couple of new ingredients and the whole thing goes except the ingredients that weren't called for.

Well, he is the fellow that can make the automaticity increase and decrease in those images. If he can't, you better start in with or fall back to the simplest geometric forms. Geometric form one is a point, form two is a small circle or a disk, three is a square, four is a triangle, any one of these little figures.
Have the fellow take that and put it up someplace, until he can hold it still, and then move it at will. All of a sudden he'll say, "What do you know, I can control these gimmicks which I create!" And he'll take a considerable jump up the tone scale at that moment.

OTHER MANIFESTATIONS

When you start to do mock-up processing, don't think you're avoiding handling - you're not.
You're not doing mock-up processing in order to make these manifestations occur. You're doing mock-up processing to make all such manifestations stop occurring for ever more until the end of time, such as ridges blowing, flows running, facsimiles jumping up and getting out of line, locks being picked up, people getting upset because this and that happens to them. You're just ending this sort of thing.

No catalog goes along with it, since this was not a cataloguing job at any time, it was an action research. But there are frames of thinking which include all these phenomena. When we take a rundown on this, you're getting a framework of existence of phenomena. Something is going to fall into one of these baskets.
It'll fall into the baskets of pictures in black and white or in color, which are still or in motion. And they'll contain all perceptics. And that catalog or that frame expands out to embrace energy as a whole.
 

HOW MANY MOCK-UPS

The preclear does what he does as long as he's doing it. Don't try to rush him. And don't try to slow him down. Let him hit his own speed. Only you make sure you find out what he's doing. Don't just sit there and optimistically suppose he's doing everything he says he's doing.
The best thing to do is run mock-ups with E-meter cans in the guy's hands, and you just watch that thing. Because if he's doing it wrong, that needle will keep knocking around.

The physical universe is uncontrolled. It's not his. His sense of ownership is bad. But this mock-up has got to be better than anything the real universe can possibly produce. In the end, that's the test of a mock-up. Is that senior to anything there is in this universe? Is it better?

When do you stop doing mock-ups on him? It would just be till he could make a new postulate, by stating a postulate.

MOCKING UP ENERGY

Every time you're running these cant's, slip in some energy, some raw energy. In any mock-ups that you can possibly slide it in, slide in electricity, ribbons of energy, sparks and beams. You're working hands, put sparks on the fingers. That, to a thetan, is force, flow, electronics, and so on. If you run into heavy flows, you can also run firehoses.

"Take a searchlight and turn it on yourself." Nice mock-up, that sort of translates electrical flows, and he says, "Ohhh, I'm nervous about that, It'd hurt my eyes."
"Well, take this flashlight." "Oh, I can't seem to do it."
"Well, take this little lady's handbag penlight and flash it on yourself from 200 yards away." And he can do that. See how big he thinks he is? He thinks that these photons contain so much mass that they would destroy him if you turned a searchlight on him - that the photons could destroy an illusion or something.

To handle flows, have him stop Niagara Falls. And then, have Niagara Falls run backwards. He probably can't do that, but he can get one drop of water falling from the bottom of the dry falls back up over the lip. Move on up from there on a gradient scale until he's got Niagara Falls roaring madly upside down. Make the water run up the fall and over the lip and upstream. When you've got him doing that, you have him in a state where he's not very worried about flows. He can have all sorts of flows, and that cures up flows.

Get him to mock up beams before you make him use beams.

MOCKING UP FORCE

Demonstrate force. Mock the individual up using unlimited quantities of force. Let's cure a person in Step Three of being wary of using force before witnesses - mock-ups which give demonstration of temper, unlimited quantities of force, destruction and so forth, before witnesses. Just a series of mock-ups which show him busting up everything and breaking everything through and everybody saying, "Tsk, tsk, tsk!" The second he does that, he will be cured of thirst for identity, which cure lets him out of his body like that! Because all his body is is a very expensive method of having and carrying around an identification card.

Unlimited force is liable to come out of black space. So you do a series of mock-ups under Three, of locating the most horrible things in the black space - not seeing them, creating them in black space, until the fellow is completely accustomed to finding anything in that blackness.
White dazzling space is just as important to locate things in because it's an electronic area. So locate things in flaming energy. Locating things in energy is higher than Step Four, Gita, which is getting energy and giving out energy. In Three, get him over being afraid of black or white space.

MOCKING UP EMOTIONS

Differentiate amongst flows and demonstrate to him clearly and conclusively that the flow is unnecessary for the receipt of sensation. You do that with drills, not by educating him.
You do these drills by mocking up and running emotions from the bottom to the top of the scale, up toward start. Run it from apathy, grief, fear, anger, resentment. Drill him to a point where the sensation he gets is much superior to any he gets or thinks he gets from the MEST universe. Let's get it to that point, because he's putting the intensity on it all the time.

You want to get grief off this fellow, loss. What does he own? What could he lose, what could he safely lose? What could he not get along without?
First thing you know, his sphere of ownership starts going up on objects. What he could do and what can't he do - and his sphere of action starts going up. What can he be, what can't he be - and his sphere of space starts going up.
Okay, you have to get him up so far until he can cry over something because most guys are in apathy on this.

A way of swiftly changing the emotional tone and therefore the position of the preclear on the tone scale is to shift his position on the sensation scale, in the sense of having him put emotions into objects and feeling them back.

FACSIMILES

The following would be the positive and negative approach to engram processing - there are four flows:
Trying to have the engram.
Trying not to have the engram.
Restraining oneself from not having the engram.
Restraining oneself from having the engram.

However, it's rather senseless. Just because that thing is sitting on a rigde with a time tab on it is no reason you have to find it and grind it to pieces. Because it's not sitting on any lineal time track in space. It's just sitting on a geographically located ridge with regard to your preclear, and it goes into action out there when it's hit.
You just teach him that he could make postulates at will and it doesn't matter how many postulates are in that thing. It won't have any effect on him, because he can handle postulates. He can take responsibility for making up his mind. Remark: Ron found out later that it wasn't so easy to unmake postulates embedded in engrams, that a person rather had to reach clear before attaining the realm of theta-level postulates.

In Creative Processing you don't want any truck or deal with a real, real convincing facsimile or any part thereof.

MOCK-UPS AND THE TONE SCALE

It says on Science of Survival, for instance, "Sex as punishment" was a level of the chart. And that causes a lot of howling. And the way you'd go on and correct this situation is a very simple thing. You'd take the SOS chart, peg your preclear on it, and then go right straight across the chart, and hit above and below on each one of these subjects with mock-ups on various dynamics. It's quite a therapy.
By doing this, you won't fall into the rut of simply putting yourself on the chart all the time and giving the preclear mock-ups which would benefit you or that you like.
Because as you come up tone scale, you will find yourself going higher and higher up the level and your interest more and more something else. And one day you will be dishing out - to be very technical - mock-ups which won't fit the case at all.
Your preclear's down in the tar pit, practically fossilized, and his state of case demands mock-ups above and below his level of the chart and at that level, predominantly.

We have now a very large number of ways to move somebody up the tone scale. With Creative Processing you can address directly each one of these ways, and they keep just coming right on up the tone scale.

SPACE, ANCHOR POINTS AND MOTION

1. Rehabilitating Space

You are rehabilitating space for the preclear. The process called Spacation will spring somebody with great ease. After he's unmocked the body a few times and he has had facility in creation of space and so on, moving in and out of the head or being where he wants to be in the MEST universe becomes very easy to him.

Let's try to rehabilitate a little space when he is outside.
"What are you afraid might be there?"
He doesn't want to find in that space those things which he's afraid of. They are those things he got a drop on when you did the assessment.

To test how much space a preclear has, have him put out a mocked up toothpick in front, and have him move it an inch away, then about four inches closer to him, then ten inches away from him, back and forth, covering larger distances. Then use other mocked-up objects or larger and larger size.
For the current lifetime, play it straight in front of the preclear; and around to the sides to get orientation points of earlier lives.
You'll find your preclear that's worst off can't hold a toothpick out in front of him. It comes in and smacks him one. Why? Too many MEST objects have too convincingly tried to occupy the same space as he was occupying - for example, at 40 miles an hour he has hit a tree.

Any time when your case is slowing down, it's because you're not resolving the problem of space and you're not getting particles further apart for this guy.
Assist him to do what he's trying to do so he won't give a damn after a while whether he's doing it or not, and he'll get well.

2. Orientation

The most fundamental process that you could run on a preclear is orientation in space. Your process on this is to mock up spaces. And fill them full and empty them. Or,
"How would you like to orient yourself?"
"What would you like to have out there to get you to really know you were there?"

Have the thetan still inside find his feet in the opposite direction where the MEST body is located by the MEST universe. Work your preclear like that, for a short while or maybe a little longer. That's one of the techniques that you would use in Orientation and Spaçation.

3. Anchor Points

With theta clearing, a thetan can once again start to throw his anchor points out, at will. And if he can step out of the field of worrying over energy and worrying over space and get up to a point where he can rehabilitate his postulates, he can do anything he wants to with his anchor points. He can probably go out in space again and build a few more suns just for the dickens of it. Find out whether or not this is true. Prove it up.

4. The Body

"Is there anything you'd like to do to fix this body up?" That's just so they'll get an anchor point fixed up.

If he has the enormous stress on the body as his sole and only anchor point, your chances of getting him out aren't good. Until you've collected him. If he's got an absolute certainty that he needs that body in order to find himself, you just handle that body, and manhandle it, and mishandle it:
- put the wrong scenes in front of it,
- and the right scenes in front of it,
- and put it upside down
- and right-side-to,
- and put the limbs in the wrong places,
- and reverse everything
- and make the body do things it couldn't possibly do;
all of a sudden the guy gets, "Where the hell am I?" Let him get that shock a few times. Till he can stand it. And he'll move out.
He'll say, "What am I doing in this thing? I don't need this thing! I needed it for orientation. Well, I can still keep an eye on it, and be elsewhere."
Remark: A process of bending the body out of shape is likely to turn on facsimiles and somatics, and would probably run into several can'ts, connected to the non-nullness ( a later concept) on the meter of the body and its various parts.

5. Motion

The following drill is a very simple drill. You do this whether he's inside or outside, by the way. You have him Be Here, and Be There, and Be Somewhere Else, and Be On One Side Of The Door and Be On The Other Side Of The Door.
And you want him to know that he didn't move through the door and still be very comfortable in his mind about it.

You can always mock up the illusion of moving. He'll be in new positions at millimeter gradients. All right. He's here. Now he's a millimeter closer to the door. And another millimeter closer to the door. And that way we get the illusion of him passing through the door.
And what do you know? That complicated method is what he has tagged as reality. That is agreement. We agree that one can move but one can't appear.

Step Two, is to disabuse him of the existence of energy. Not by argument, not by sales talk, but just by drill. And this is simply done by making him move at the widest possible gradients.
Remark: this process is very close to what became later known as the Grand Tour, but seems to have a different rationale.

THE FILECLERK'S GUIDE TO THE PDC


Intro Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9
Chapter 10 Chapter 11 Chapter 12 Chapter 13 Chapter B1 Chapter B2 Chapter B3 Chapter B4 Chapter B5 Chapter B6

CHAPTER B4